• Removed the fixed paths from the SDK; you no longer need to have the Trail folder in the Assets' folder root.
  • Added support for Unity 2020.2
  • Added a warning when we fail to find the Trail.asmdef
  • Added an automated fix to stop Unity from stripping Addressables when building for Trail.
  • Added a new feature; cloud saves.
  • Fixed a warning related to default variable initialization in the SDK.
  • Fix an overflow bug that affected projects with long names.
  • Improved the SDK references page.
  • Updated links in the SDK from beta.trail.gg to dev.trail.gg
  • Now when you print the UUIDs they'll be in lowercase instead of uppercase to follow proper conventions.
  • Fixed a small error in the Editor Extension.
  • Reduced the number of logs printed when you test in the editor.
  • Fixed a division by zero bug in InsightsKit.
  • We've made it possible to access the Trail username field in AuthKit.
  • Fixed a warning related to accessing the same variable from multiple threads.
  • Renamed Trail.GetUserID to Trail.GetGameUserID in the C API.
  • PaymentKit C API now returns one entitlement ID per product ID.
  • Changed how we deal with exceptions in the editor extension; now you'll receive a log in the console.
  • We've added a new feature allowing you to force an aspect ratio before the game starts.
  • We made the error message when you can't login to trail.gg using the editor extension clearer.
  • Fixed a warning related to Unity's dark mode.
  • Fixed a bug when leaving a party in PartyKit
  • Changed some of the wording in the SDK descriptions.
  • Added support for Unity 2020.1.
  • Added an image to the tabs in the Unity Editor Extension.
  • Fixed a minor bug in the WebGL extension along with a minor performance fix.
  • Added multithreading to the report window.
  • Fixed bugs related to Repaint Editor.
  • Added a check to disable Steamworks for builds targeted for Trail.
  • Now we display the build time as local time instead of UTC.
  • Improved the Unity Editor Extension visuals.
  • Fixed an issue Unity Editor Extension on macOS.
  • Fixed a bug that caused InsightsKit to crash.
  • Method OnFocusedChange was renamed to OnFocusChange
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Version 2.2.0 of the Trail SDK is now available. In the spotlight of this update is the brand new Trail SDK Editor Extension for Unity!

Trail SDK Editor Extension (Unity)

  • Introduction of the Trail Unity Extension, available under "Window" -> "Trail" -> "SDK" after importing the Trail asset package
  • The goal is to make it easier and faster to get started with Trail on Unity while finding and fixing common issues
  • For a deeper dive read the new guide: https://dev.trail.gg/docs/getting-started

Other changes

  • Major update on the PartyKit and a new guide explaining the concepts as well as helping to integrate it in your game: https://dev.trail.gg/docs/partykit
  • Added support for Unity 2019.4
  • Fixed an issue where an error could cause the Unity Editor to crash while playing, now you'll see an exception instead.
  • Changed the placeholder product ID in the SDK example from a specific product ID to a dummy ID that looks like this "00000000000000000000"
  • Now the Unity Editor Extension will automatically select the first game in the list of games if none was selected the first time you run the extension.
  • We've added a new check to the Unity Editor Extension when checking for requirements to enable exceptions in the player settings.
  • Fixed the "get_skinIndex" error that sometimes appeared.