Compatibility

A list of the compatibility status of popular tools and services.

The Unity platform is well known for its diverse offering in terms of assets and services. However, sometimes some of these do not play nicely with others. So we had a little investigative dive into the asset store and tested some of the most popular ones to see how they work in Trail.

Note, however, assets get updated regularly and sometimes these updates will change their support status on the platform. Please, consult the date the page was last updated before you use any of the below assets.

Asset Name

Support Status

Comment

Unity Cloud Build

:white-check-mark:

Unity Analytics

:white-check-mark:

Unity Cloud Content Delivery

:white-check-mark:

DeltaDNA

:white-check-mark:

Bolt

:white-check-mark:

Requires ATO-Pre Build setup

Zenject

:white-check-mark:

Requires AOT setup

Asset Hunter Pro

:white-check-mark:

You need to add both the Trail and WebGL Template folders to the exclusion list

Playmaker

:white-check-mark:

InControl

:white-check-mark:

Bakery

:white-check-mark:

PuppetMaster

:white-check-mark:

Beautify 2

:white-check-mark:

FinalIK

:white-check-mark:

In Game Console

:white-check-mark:

Naughty Attributes

:white-check-mark:

UMotion

:white-check-mark:

A* Pathfinding

:white-check-mark:

Graphy

:white-check-mark:

MLAPI

:white-check-mark:

Using Pigeoneer as a transport

Mirror

:white-check-mark:

Using Pigeoneer as a transport

Photon Unity Networking (PUN) 2

:white-check-mark:

SODA

:white-check-mark:

13Pixels Pooling

:white-check-mark:

Amplify Shader

:white-check-mark:

Fungus

:white-check-mark:

More Effective Coroutines

:white-check-mark:

DoTween

:white-check-mark:

LeanTween

:white-check-mark:

iTween

:white-check-mark:

Entitas

:white-check-mark:

NGUI

:white-check-mark:

Obfuscator

:white-check-mark:

Gaia 2

:white-check-mark:

Odin

:white-check-mark:

Supported version 3.0 and newer only, due to an issue with serialization in previous versions. Note, you'll need to enable Auto Generate DLL in the options menu as mentioned here.

Frameplay

:white-check-mark:

GameAnalytics

:white-check-mark:

Note; ad blockers interfere with sending events.

Easy Feedback

:white-check-mark:

GameEye

:white-check-mark:

Rewired

:white-check-mark:

UniRx

:warning:

Due to WebGL's nature with AoT there are a lot of considerations and "work arounds" to follow to allow UniRX to work on WebGL. You can check them out here

FMOD

:warning:

Check our notes on what to avoid when using FMOD Using FMOD

JSON.NET

:x:

Has issues with WebGL we recommend you use Newtonsoft.JSON

Unity Ads

:x:

Use Trail AdsKit

Wwise

:x:

Does not support WebGL.
Use FMOD instead.

Unity IAP

:x:

Supports specific stores only.
Use πŸ’°οΈ PaymentsKit instead.

Vivox

:x:

Does not support WebGL within Unity.
Use WebGL PUN Voice

LootLocker

TBD

Reach out to us on Discord

PlayFab

TBD

Reach out to us on Discord