Before Pigeoneer it was not possible to create demanding multiplayer games in the browser due to UDP support absence.
Pigeoneer is a network transport library that allows your game client -- running on the browser, to communicate through UDP with your game server. This enables you to use the client-server architecture used by many multiplayer games as well as the same netcode.
We are also looking at extending Pigeoneer to support P2P connections as well.
This article is incomplete
We are still working on finishing this article
Updated about 1 month ago