Setting up your game on Trail is a two way step; the first one is to create a project for your game in the Game Manager (this is what we'll address in this article) and connecting your SDK to that project (we'll address this in a later article).
Let's start by creating a project for our game in the Game Manager; to do this, simply navigate to the Game Manager.
On the left side, you should see a header called
Projects with a next to it. Click on that sign and a pop-upri window will appear:
Type in the name of your game and then click the
Create Project button. The Game Manager will create it for you and you'll see it on the left side.
At the moment, developers are unable to delete projects. If you need to, please contact us and we'll sort it out for you.
Once the project created, click on its name on the left side and you'll be taken to the builds screen:
Right now, it doesn't look very exciting but this is because we haven't uploaded any builds yet. Soon we'll get this populated, for now, what we are interested in the
Project Settings section. Click on that and you should see the below screen:
There are three fields here; the
Project Name and you can change it any time but remember to press Save to save it. There is also the Game ID which is a unique string to identify your game on Trail and finally API Tokens which is used for authentication; we'll revisit it in a later tutorial.
Now, let's head on to
Game Settings from the left side pane, click on the mentioned link and you should see something like the below:
Game Settings screen is basically where you fill in the information about your game such as tags, description, icons, etc... at the moment we're only interested in two field Title and URL Title. Note the long string that is trailing your game's name (no pun intended)? Well, that is your Game ID, Trail automatically adds it to make sure your game title and URL are unique. However, you can change them to whatever you want (as long as the string is unique). Once you've done that, scroll to the very bottom of the page and click Save.
Great, now that we have our project setup, let's click on
Back to organization from the top of the lef side pane.
You should be back at the Game Manager home page:
There are two ways to access the download SDK page; the first one is through the left pane, there is a
SDK & Libraries link that will take you there. The second one is clicking the left, big button
Download the Trail SDK. Click on either and you'll see the below screen:
Since this guide is aimed at Unity developers, we only need the top part of the page. Click on the drop down menu Choose Unity version and choose the current version your project is on then click the Download button.
It shouldn't take long to download. Once done, you'll find a .unitypackage file ready for importing.
Updated 5 months ago
We'll use the SDK to create our game's first Trail build and upload it.
|Building and uploading to Trail|