SDK 3.5.0

Send/receive messages from the game container (closed BETA)


SDK 3.4.2 released

Fixed a bug that caused GPU metrics to only be captured when the performance monitor was active.


SDK 3.4.1 released

SDK.SetSupportInfos is now obsolete and SDK.SetSupportDialogCustomFields should be used instead.
SDK.SetSupportInfos was a temporary name used during development that was released by mistake.


SDK 3.4.0 released

Add custom information to the support modal
SDK.SetSupportInfos(): Add custom information to the support modal that players can include when contacting games' customer support.


Automatic PlayerPrefs removed

We've disabled the automatic synchronization of Unity PlayerPrefs.
This feature is now available only by request. If you would like to enable it for your project please contact us on Discord.


SDK 3.3.0 released

Windowed Mode (beta)
We added two new methods in the ⚙️ PerformanceKit to help you manage the "Window Mode" : OnWindowedModeChanged and GetWindowedMode


SDK 3.2.0 released

Windowed Mode (beta)
You can now choose to display your game in "Windowed Mode".
That means that players can now enjoy your game without going into full-screen. This way, they can play your game while doing something else. Players will still be able to play in fullscreen if they wish so.
Note, this feature is in beta. You need to contact us so we can enable it in your game.

Introducing: Analytics


SDK 3.1.0 released

  • Added Texture Import Settings Applier tool. It can help you optimize your texture import settings easier; you can read more about it here.

  • Added a new section in the SDK titled "Recommended Guides" that will link to important guides that may fit your current project. Right now, this only works with FMOD but we have plans to add more in the future.

  • Added a memory graph in the Performance Monitor Overlay to help you measure memory usage in your games.


SDK 3.0.0 released

  • A new feature, File Queue is now available. You can read about it here
  • Removed the Trail.UUID object; instead, use string-based IDs directly. Updated documentation to reflect this change.
  • Cloud Saves will now automatically upload PlayerPrefs. Note: This feature is available only by request. If you would like to enable it for your project please contact us on Discord.
  • Added support for Unity 2020.3 and 2021.1